Who Should Join

 
  • Students (School and College): Individuals seeking to develop foundational programming skills in a user-friendly environment.
  • Educators and Teachers: Professionals aiming to incorporate visual programming into their teaching methodologies to enhance student engagement.
  • Parents and Guardians: Those interested in guiding children through the basics of programming and fostering creative thinking.
  • Aspiring Game Developers: Individuals looking to understand the fundamentals of game design and development.
  • Hobbyists and Enthusiasts: Anyone keen on exploring programming concepts without prior experience.
  • Community Center Facilitators: Leaders aiming to introduce programming to community members in an accessible manner.
  • Individuals Preparing for Advanced Programming: Learners planning to transition to more complex programming languages like Python or Java.

What you’ll learn ?

 

Scratch’s networking infrastructure, coupled with its multilingual capabilities, enables youth to share their digital-arts creations with other youth across geographic, language, and cultural boundaries.

The skills learnt through Scratch can be applied to other basic programming languages like Python and Java.

Scratch flexibility allows teachers to create conceptual and visual lessons and science lab assignments. Within the social sciences, instructors can create quizzes, games and tutorials that stimulate the mind and interact with the learner.

Syllabus

Introduction
  • What are Visual Editors?
  • Introduction to Scratch
  • The Scratch User Interface
  • Dancing is also a Program!
  • Step-by-Step
  • Some Steps Further
  • Case Study – Aquarium
  • Planning a Project
  • Creating an Interactive Project
  • Case Study – Greeting card
  • Performing Scripts
  • Build a Band
  • Pink Circle, Blue Square
  • Animation Projects
  • Case Study – Colorful Parrot
  • Characters
  • Conversations and Scenes
  • Case Study – Dancing Queen
  • Creature Creation
  • Case Study – Dialogue
  • Starter Games
  • Scores and timing
  • Case Study – Creating Your Own Sprite
  • Case Study – Whirling Crab
  • Cloning
  • Video Sensing
  • Case Study – Emotions
  • Case Study – Electrical Circuit
  • Setting up a Scratch Account
  • Creating an Online Project
  • Exploring Online Projects
  • Scratch Studios

Skills: Computational skills and programming concepts (like sequences, iteration, conditionals, variables, and data structures), problem-solving, project-design skills like reasoning logically, debugging problems, developing ideas from primary concepts to final completed project, and concentration & focus.

Outputs: Creating Animations, Interactive Stories, Games, Shooting Game, Aquarium, Dancing Queen, Greeting Card, Whirling Crab